Notice the View Cube in the top right corner of the Graphics Window.If desired, refer to the attached video for more information on completing the steps below Graphical User Interface (GUI) Manipulation It is important to remember that you can work and move infinitely in all directions. Typically, feature creation begins with a 2D sketched profile. The 3D environment is where we will perform feature creation. In the 2D space, we are able to work infinitely in two axes however, we may still rotate and zoom infinitely in all axes. These sketches provide us with the profiles and geometry we will need to develop 3D features. Most of the part models we will develop, begin with 2D sketches. ipt (part) files - 2 dimensional (2D) and 3 dimensional (3D) environments. We typically utilize two environments within. Check out the attached image for a visual representation of the part family. With the parameters properly in place, we are able to adjust the variable or "key" parameters to achieve a perfectly accurate change that complies with the specified rules. Using these rules, we can develop a base model with the parameters mentioned above. The following parameters have been developed for implementation: You would like to develop a part family of customized bolts. This allows the model(s) to be updated or revised quickly and accurately - removing room for error and increasing efficiencies through prompt response to change requests. Parametric Modelling allows the designer to build intelligence into their model(s). When properly applied, these rules will ensure that the model reacts to revision in the appropriate manner. Parametric Modelling is the creation of digital models using rules in the form of constraints or parameters. There are several styles of modelling that may be used in Autodesk Inventor however, this series will focus on Parametric Modelling.
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